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DEUS EX: Mankind Divided | Interior Locations

On Deus Ex Mankind Divided I was a level artist working mainly on interior environments. In this role I was responsible for modeling assets including mechanical objects, modular sewer kits, structural assets, props for set dressing and more. In addition to asset creation I had to work with shaders and create textures that worked well within a physical based engine. lastly I dressed numerous interiors in a way that not only filled the space but more importantly, told a story.